![]() I've had several dwellers make it 5 days or more before running out of Stimpacks. Additionally, when a Dweller levels up they are healed completely, so a SPECIAL 10 dweller w/ Endurance gear can often go a whole day or two before using her first Stimpack. There are events for each of the stats in the wastes, so having everything maxed will give you the best benefit. Once they hit Level 50, switch to your best other gear and give a newbie the high Endurance gear. Then put your dweller in your best Endurance gear and send them out. If you really want to do well in the wastes, raise all 7 stats to 10 before reaching Level 2. Fallout Shelter pets are domestic animals added to Fallout Shelter with the 1.4 update. T-45d power armor T-45f power armor Found on quests Found in lunchboxes Craftable in an outfit workshop A high Perception stat is needed to effectively create the T-45a power armor. Provides +2 Strength and +3 Perception when equipped. It's also worth noting that at 11 Endurance Dwellers don't take radiation damage in the wastes. The T-45a power armor is a legendary outfit in Fallout Shelter. So a Dweller who has a 17 in endurance will gain the most HPs each time she levels. Whenever a dweller levels up they gain HP based on their Endurance, and this includes the gear they are wearing. If you can also equip them with +5 or +7 Endurance gear all the better. However if you want a Wasteland Runner, you should at minimum raise Endurance to 10 before sending them out into the Wastes. When a creature is of a higher level than normal, a skull ( ) will appear next to their health bar.Without using a Save Editor of some kind there is no way to see your Dwellers' Max HP stat. Dwellers are able to inflict critical damage against creatures found during quests. The further the dweller(s) go into the wasteland, the more dangerous the creatures become.Ĭreatures encountered in quests can be seen, unlike creatures encountered while exploring the wasteland. If the dweller is too weak for killing the creature and must escape, they still gain ten percent of the score. Killing these creatures gives the exploring dweller experience. They repeat the process until killed or leave after an extended period of time.Ĭreatures can also be encountered by vault dwellers while out exploring, but will not physically be seen in the game. ![]() Instead, they transverse to a random room if they are not killed quickly enough in the previous room. Unlike mole rats and radroaches, radscorpions don't multiply. An average dweller level inside that room may also be a factor.Īllowing the intruders to multiply will likely result in the vault's destruction. Mole rats' and radroaches' strength depends on the level of the room in which they spawn. Mole rats and radroaches multiply into adjacent rooms if there are no targets in the infested room(s), or if none enter the room within a short time after they spawn. If a dweller comes across a location while exploring, it will only say they went there, and the locations cant be seen. Locations are only seen during random encounters or quests. This can also happen after failing a rush. Locations in Fallout Shelter are usually references to other Fallout games or appear only in Fallout Shelter. General information Creatures attacking the vault Ĭreatures will randomly attack the vault in the form of incidents.
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